CS Review: Resident Evil 3 Remake is dead on arrival

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    CS Review: Resident Evil 3 Remake is dead on arrival

    Slow and creepy. Those were the words that came to mind during my relatively brief streak through the zombie-ravaged cityscape of Raccoon City in the beautifully rendered, albeit 1999, remake of Capcom. Resident Evil 3: Nemesis (released on the original Playstation console). Do you remember that one Me neither. That was a long time ago.

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    No matter. This remake is basically a completely new game, except for some elements and characters in the story. You play as the tough girl Jill Valentine, who, er, wears a blue shirt. And later, Carlos Oliveira, who sports funny hair and speaks like Keanu Reeves ("Woa!"). Character and personalities are not important at this time. We are fighting zombies, baby!

    Well more or less. After a brief introduction, players must navigate through a relatively small block in search of herbs, weapons, and other devices necessary to open doors, cabinets, and magic boxes.

    And that's it.

    A variety of mossy zombies over the city. Some resemble people, others look like spiders, and still others look like damn t-rexes. Occasionally, bigger villains like Nemesis show up and throw or shoot things at you, in which case you should run or walk at a faster pace.

    Therein lies one of my biggest complaints with the game: the rhythm. Maybe it's because I've spent the past few weeks casting demons into hell in the non-stop action show Doom: Eternalor maybe I'm used to the open spaces of Red Dead Redemption 2. Anyway, Resident Evil 3Though glorious to look at, it feels slow and small compared to other third-person shooters of late.

    Like Jill, and later Carlos, you basically have two speeds: slow and not so slow. I guess higher speeds would make enemies easier to evade, or maybe the fast pace would make maps feel even smaller than they already feel. And so, you slowly avoid slow-moving zombies, or tap R1 on a PS4 controller to slowly dodge, while collecting the aforementioned artifacts necessary to advance the plot. This involves a great deal of recoil and frustration in dealing with a ridiculous number of undead that are harder to kill than a horde of giant East African snails. At an early point in the game, I needed a fire hose to connect to a fire hydrant to put out a fire. I had to cross the map (through a donut shop, no less) and finally found the object of need in a metro station. With the hose now towed, I had to go back to the fire hydrant location, put out the fire, deal with some annoying spider zombies to turn on the current, and then head back to the subway station to route a train, and finally ran to the train station to meet Carlos, who I suppose was too busy combing his hair to help him. Oh, and Nemesis was in my story for at least half of that, making the adventure even more annoying.

    Poor Jill accumulated an irrational amount of bites on her neck due to my inability to aim my damn gun or run faster than a morbidly obese man through molasses. That depends on me, I suppose.

    Fortunately, the story lasts for a brief 6-10 hours, depending on how skilled you are at avoiding the pesky villains. I suck. So it took me about nine hours to complete. As such, I would say that the campaign works as a mild distraction over a weekend. But Capcom wants $ 60 for this fool and I'm not sure quality (or length) is worth such a huge price.

    To defer such criticisms, the creators added Resident Evil: resistance, a multiplayer bonus game that sees a variety of characters pushing through ruined locations in search of puzzle pieces and pieces to open mysterious doors and boxes. A timer urges you. When it reaches zero, the game ends. The more doors you open, the longer the game will last.

    I played Resistance with my daughter and the two of us (mostly) we had fun a couple of hours before getting bored with the formula. There are only so many times that you can reset a map or search for herbs before such tasks become tiresome.

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    Maybe I am being too critical. Maybe there is more to the multiplayer once you really dive into it for more than a few hours. The people I've spoken to seem to dig. I guess if you enjoy wandering through a post-apocalyptic landscape looking for puzzle pieces and other wack-a-dos with your online friends, then Resistance is for you.

    In general, fans of the Demonic resident series will probably enjoy the renewed Resident Evil 3. I had a lot of Fun. Moments of pure adrenaline-pumping joy, like an intense battle with the aforementioned Nemesis on top of a burning building, occasionally interrupt the monotonous campaign. But even these bits lacked something. More action? More urgency? An increase in tempo? More Carlos / Keanu?

    I dont know.

    Like a little escapism, Resident Evil 3 Remake does its job The graphics are awesome, and some of the pieces on set are exciting. As with everything Demonic resident games, there is a tried and true formula that developers seem willing to recreate rather than expand or improve.

    For all your spiffy improvements, Resident Evil 3 Remake It feels like a relic from the 90s.



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