Coming soon on PC and consoles next year.
The developer Batterystaple Games has introduced 30XX, tracking a little more pixels to its tremendously entertaining procedural inspired by Mega Man, 20XX.
20XX, if you're unfamiliar, released for Xbox One, PS4 and Switch in 2018 (about four years after its debut on Steam Early Access), and it's a bit good. In essence, it is a modern reinvention of Capcom's classic Mega Man X formula, which combines traditional platforms and a rogue generated by procedures, for some infinitely reproducible pranks.
Although the term "similar to a rogue generated by the procedure" could push back some eyes, it actually works incredibly well; The option to run and shoot optionally cooperative 20XX is satisfactorily tight, its two heroes feel quite different, there are some excellent bosses, a dizzying variety of skills to shake each race and the generation of procedures, although a bit uneven, uses enough fragments pre-designed level to keep things interesting.
All of which means that I am actually quite excited about 30XX. On a fundamental level, it seeks to adhere to the same basic formula as its predecessor: cooperative execution action and local and online cooperative weapon, etc., but will present eight new level themes, each with its own visual elements, bosses and music (The original soundtrack was fabulous, by the way), as well as "a new progression in the metagame that puts the game's challenges directly into your hands."
The most obvious change, however, is a change from the pleasantly indescribable aesthetic of 20XX to an amazing "hi-bit" pixel art style, which is the work of Glauber Kotaki, who served as an animator at Rogue Legacy, Duelyst and Chasm. . You can enjoy your vibrant points through the advancement of the previous announcement.
30XX is scheduled to launch on PC and consoles not specified at some time in 2021.