Soul Links in Ori and the Will of the Wisps "made no sense," says the developer


Moon Studios & # 39; Ori and the will of the Wisps He will not use Soul Links because the developer discovered that "it made no sense" in the sequel (via Stevivor).

"We had Soul Link activated (the Xbox One controller B button), and we no longer wanted to keep a front button for that," lead developer Thomas Mahler said in an interview with Stevivor. "Then that put us in the dilemma of & # 39; well, where do we put it? & # 39;" The game will be based on Hollow Knight, Metroid and Rayman to offer a completely new experience, now that Ori is a full-fledged guardian of Nibel. As a result, the manual save system used by Soul Links is disabled, and an autosave system that Use control points is activated. However, it was not as simple as that.

"We were planning to use Soul Link, but after doing game tests and after having all the skills we added there and weapons, etc., we really felt like & # 39; let's try to play without Soul Link & # 39 ;, and just turn to checkpoints because it seemed like it was starting to be too heavy and complex, "Mahler explained. "You constantly had to think about too many things at once." Then, the game tests confirmed their hypothesis and discovered that the players were not thinking about Soul Links despite their central role in the original game. "Nobody missed it, because everyone was so captivated with what they had just played," he said. "It didn't make sense to add it again."

Ori and the will of the Wisps It will offer players a bigger world and a bigger challenge than The Blind Forest. Automatic saves will help new and old players progress without losing hours of effort because they had forgotten to place a soul link and encourage the possibility of playing again. Moon Studios is happy with its decision to change the system, and with customizable fragments, there will be all kinds of ways to play.

Ori and the will of the Wisps It will launch on March 11 for PC and Xbox One, and will also be included on the Xbox Game Pass at launch. Josh and Matt talked about the long-awaited Metroidvania in our preview; check it out here.


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